It has become increasingly challenging for app designers to differentiate their apps. The days are long gone when it was possible to create an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices — lots of them. If your app doesn't meet their needs, finding another one is just a tap away. Designing the iPhone User Experience will help readers tackle this challenge.
Photo from shadowing session with art gallery salesperson in San Francisco, CA.
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- + Suzanne will be teaching Designing Mobile Experiences at UC Berkeley this fall.
Anatomy of a Gesture
Although the iPhone was touted as the first widely-used multi-touch device, few apps take advantage of...
Is the button dead? The rise of the gesture.
Not long ago, I followed a thread on Twitter that started with the statement: On a touch screen...
iPad UX Review: Flipboard vs. Pulse
The iPad is one of the few mobile devices that's shared among household members. This is surely...
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